# ○ Get the current state as an array of the number of remaining turns Yknr_ShowStatesTurnsGame_BattlerBase_state_icons # ◎ Get the current state as an array of icon numbersĪlias yknr_ShowStatesTurnsGame_BattlerBase_state_icons :state_icons # * If you do not use this script, set ↑ to false. #RPG MAKER ACE ICONSET STATES INSTALL#Just install this script and it will work. Hide the icon of the state where the display priority is 0. Only during battle, the number of remaining turns of state and ability change Moddified by Roninator2 to change icon and not show number Ace How can I show state icons under the enemy battlers Ive currently got one of Yanflys scripts that shows them in the help window when targeting an enemy but Id really prefer the icons show up underneath the enemy battlers all the times. Added "Hide state icon with display priority 0" function no other scripts that mess with icon drawing though That's why I tried messing with draw_actor_icon method, because the index shift must happen independently for each actor.Īlso I should've noted right away, but I'm using Yanfly's Battle Engine. The idea is that the icon will function as a turns remaining indicator: so, a Fire state will show the flame progressively petering out, a Bleed state has less and less blood each turn, and so on Individually, since states are applied at different times to different battlers, they must display different icons. Sorry I think I wasn't clear enough in the OP, so I made this crappy mockup picture to show how I want it to look:Įach turn, every state that is currently on each battler, shifts its icon forward. next turn it switches to an icon way off in the iconset, and it syncs up with other battlers? when state is inflicted, it has the wrong icon already, and not the one in the database Anything that will make it more clear for me will help me out.Steps, you mean in overworld? in that case, doesn't matter, I only need states in combat Other: Post screenshots of the bug, screenshots of your plugin list, videos also help, etc. After doing so, it’s best if you send it through private message if you don’t want others rummaging through your game’s files. If I cannot replicate the bug, I may ask you to upload a copy of your game’s project for me online through either Mediafire, Dropbox, or any other online hosting provider. #RPG MAKER ACE ICONSET STATES HOW TO#How to Replicate Bug: In order for me to fix a bug properly, explain to me IN DETAIL, how you managed to get it to occur. If you post a screenshot, host it on or another website because the images posted here are tiny and I can’t read it. On the console tab, copy/paste the error log and paste it here.ģ. Press F8 when you receive it to open up the debug console.Ģ. Plugin Name: (What is the name of the plugin?)Įrror Message: If you received an error message:ġ. Here is the template to submit a bug report: If you still get the bug after updating all the plugins and installing them properly, continue on and using this template: If you don’t have the patience to do that, I won’t share my patience to fix the bug. HOWEVER, before you make a bug report! Please visit my website and download all the latest versions of the plugins (and installing them properly). #RPG MAKER ACE ICONSET STATES UPDATE#If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~ To see the changelog, you can read about it here~ To download all available plugins, click here. Have some freebies! The lovely potions from the RPG Maker VX Ace iconset have been rescaled and recolored and now ready for RPG Maker MV! Enjoy!
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